I’m working on a new project creating robot spot illustrations for a series of computer programming books for kids and teenagers. This is my first paid client job that I am creating entirely digitally. Pencils and inking brush are from the Frenden Photoshop tool set.
This is one of the initial robot designs. I began by sketching about 50 ideas very roughly in blue pencil – the image on the left is from that initial set. I find this process very relaxing and fun, just letting my mind go crazy coming up with silly ideas. Most are pretty awful but you get a few good ones. Working on the tablet is actually very fluid. I liked the shape of the body and head but decided to get rid of the cranial peripherals in the tight pencil sketch on the right.
Working on a final piece starts with a rough blue line sketch.
Tight pencil sketch for client approval.
Final inks. This is the hardest part of the process as I am rather picky about the quality of the line. I do most of the inking with a digital brush because I like the thick and thin qualities and I don’t want the image to look like it was created on a computer. I want a tight, clean image, but I also want a hand-drawn feel. Unlike working on paper, on the computer I can zoom in on detail sections which can make me a little nuts when I see all the little imperfections. I got frustrated on my first robot drawing and decided to try it on paper with brush and ink. I scanned it and compared it to the digital version and realized the one done on paper was actually rougher than the digital version.
Final colored image. At first I tried coloring the original digital file but found that dropping colors in with the bucket left an anti-aliased halo. Coloring on a layer beneath was overly time-consuming. I decided to convert the ink layer to a 600 dpi bitmap, then reconvert to RGB. This leaves a sharp, pixelled edge around everything which allows for dropping in color with no halo. Once the image is shrunk down for print the pixel edge all but disappears.
Thanks for pulling back the curtain, Kev. Really enjoyed reading this. I resist all digital for the same reasons you mention here: line quality, freedom of sketching: but its good to see that you’ve found a way to overcome those. The robot looks great and retains the organic feel. Well done!
Luke